

Many of these situations have multiple ways to approach them which adds replay value and allows you some creativity in how you attack the enemies. In a way the combat kind of feels like a puzzle as you plan out your attacks in order to utilize the environment to avoid enemy attacks and take them out one at a time. It is really exciting being able to pull off a hard combo of moves in order to defeat all of the enemies that stand in your way. Between the ability to slow down time and using the environment to your advantage, the game does a great job making you feel super powerful. It is really satisfying jumping between walls and platforms taking out enemies before their bullets are able to hit you. While not quite as satisfying as the parkour platforming, I thought the combat was also quite satisfying. In these locations you need to kill all of the enemies in order to open up a path to continue your journey. Another big key is using the dash button which slows down time to the point where you can dodge bullets. In order to avoid enemy bullets you need to use your platforming skills to use barriers and movement to your benefit. The same holds true for you as well though. If you hit an enemy with your sword they are immediately killed. In Ghostrunner all attacks are one-hit kills. Most of these enemies have guns while some also utilize close combat. You are equipped with a sword so most of the combat is melee. Throughout the game there will be locations filled with enemy soldiers. Other than the platforming the game has a combat element. I honestly don’t know if I have ever played a game that has had as satisfying of parkour gameplay as Ghostrunner. Due to visual clues the game usually makes it pretty obvious where you are supposed to jump next, but it is still so satisfying. The game does a fantastic job making you feel like you are running and jumping around a futuristic city. It is really quick and yet not overwhelming.

Honestly the platforming in Ghostrunner is just so satisfying. While Ghostrunner has a number of other mechanics that are also really enjoyable, this is the element of the game that I enjoyed most. Anyone familiar with that franchise should have a good idea of what the platforming elements of the game feels like. Much of the gameplay revolves around moving from location to location using unorthodox parts of the environment to make it across gaps.Įarlier I mentioned Mirror’s Edge. The game also relies heavily on wall running and you also utilize a grappling hook to move over larger distances. You have your typical jump and dash/short teleport in order to get over gaps. The platforming in the game feels a lot like parkour. In a lot of ways this element of the game reminds me a lot of the Mirror’s Edge series. Unlike many platformers though the game is in first person. Probably the main mechanic in the game is platforming. This is mostly because it features a number of mechanics from different genres that are blended together in order to craft its own unique thing. Ghostrunner is one of those types of games that don’t really fit neatly into an established video game genre. Can you succeed at restoring peace to the crumbling tower? Your body is recovered and rebuilt from scratch for one final attempt to end Mara’s tyrannical rule. You as a Ghostrunner were sent to kill Mara but you failed and your body was thrown to the bottom of the tower. As the situation grows worse the citizens grow desperate to overthrow Mara.

Mara treats the people of Dharma Tower with a iron fist with little regard of what happens to the citizens. What is left of humankind lives at Dharma Tower which is run by the tyrannical Mara the Keymaster. Many years ago a world altering cataclysm has wiped out most of human kind. In Ghostrunner you play as one of the titular Ghostrunners.

Ghostrunner does a fantastic job combining parkour and melee combat to create a highly addicting and satisfying race through a futuristic city. For this reason I really wanted to check out the game. I bring this up because when I first saw Ghostrunner it reminded me a lot of the parkour elements of Mirror’s Edge with a combat mechanic mixed in as well. In particular I was a big fan of Mirror’s Edge as it did a great job at making a really satisfying parkour style game. You don’t find a lot of games in this genre, but when they succeed they can be really satisfying. While most platformers are either 2D or 3D you don’t see a lot of first person platformers. There is just something really satisfying about a good platformer. Platformers are arguably my favorite video game genre.
